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OpenGL Game Programming Book - Game Development Series by Dave Astle & Kevin Hawkins (2001) | Learn 3D Graphics for PC & Console Games | Perfect for Game Developers & Programming Students
OpenGL Game Programming Book - Game Development Series by Dave Astle & Kevin Hawkins (2001) | Learn 3D Graphics for PC & Console Games | Perfect for Game Developers & Programming Students

OpenGL Game Programming Book - Game Development Series by Dave Astle & Kevin Hawkins (2001) | Learn 3D Graphics for PC & Console Games | Perfect for Game Developers & Programming Students

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Description

OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

Reviews

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- Verified Buyer
This is basically a very good tutorial on OpenGL. The code is good and you can follow it to make 3D fun things on your computer. Teaches you everything you need to know until you make a real 3D game then you'll see that it's insufficient but provides the basic foundation for the real stuff. Read this first before doing the real thing. I recommend.

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