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Learn 2D Game Development with Unity - Step-by-Step Guide for Beginners | Create Mobile & PC Games | Perfect for Indie Developers & Hobbyists
Learn 2D Game Development with Unity - Step-by-Step Guide for Beginners | Create Mobile & PC Games | Perfect for Indie Developers & Hobbyists
Learn 2D Game Development with Unity - Step-by-Step Guide for Beginners | Create Mobile & PC Games | Perfect for Indie Developers & Hobbyists
Learn 2D Game Development with Unity - Step-by-Step Guide for Beginners | Create Mobile & PC Games | Perfect for Indie Developers & Hobbyists

Learn 2D Game Development with Unity - Step-by-Step Guide for Beginners | Create Mobile & PC Games | Perfect for Indie Developers & Hobbyists

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Description

The Unity Engine Tutorial for Any Game Creator¿Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.¿With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.¿This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.¿Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.¿Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Reviews

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- Verified Buyer
I really wanted to like this book. I even pre-ordered, but it's just not well presented.First, for any book that teaches you something like coding you need access to all the example files. Someplace you can go and download all the assets and anything else you need to get through the examples in the book. This is where things broke down right away. There is no website listed in the book (or I missed it) and the book says things like "Find the Chapter2_projectFiles for this chapter". Where? No clue. There is a website on the back where you go to "register" the book (although this just takes you to the publishers page). After some hunting I found the site for the actual book and finally found a listing called "Ancillaries" (by the way who names there download page this? Very confusing and not very helpful). But all that was there was a full download called learning2dunity_project_files.zip. Nothing else (turns out they have added the chapter files since then. Not sure if they are all there but they stop at Chapter 6 and Chapter 7 asks you to open more files. Good luck). So not a great start.So now to the book. It's not quite as bad as the download files examples but it's still a mess. Examples go into FAR too much detail and cover topics that probably shouldn't be in the first 5 chapters of a book like this. Chapter 4 has a HUGE level laid out for you. It's enormous. They talk about building this huge thing, about sorting elements and adding fences that you will walk in front of. I read about grid snapping and how to lay a level out efficiently. You work with a TON of resource files (If you can figure out the downloads) and all of this before I even moved a character. It's too much too fast. Baby steps guys. I'm trying to learn Unity for the first time.Anyway. The rest of the book follows this formula. Tons of details about things but no real high level explanations. In Chapter 6 I'm already in the animation editor and creating an animation, again this is all in the beginning. I'd prefer I just attach the animation. See it work in my game and move on. You can teach me the animation editor in Chapter 20 something once I know more. Throwing it at me in Chapter 6 is just frustrating.So in summary, the book itself isn't terrible, it just doesn't work for me at all. Maybe someone else will like how it's presented. However, the download frustrations and the sloppy access to assets and files I need to get going was a killer and there isn't a good excuse.

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