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Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers
Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers
Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers
Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers
Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers

Game Design, Prototyping & Development Guide: Learn Unity & C# Programming from Concept to Playable Game - Perfect for Beginners & Indie Developers

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Description

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Reviews

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- Verified Buyer
As a Software Development student off for the summer, I decided that I could learn C# on my own and get introduced to Unity and actually try to make a game; being an avid gamer, such a thing appeals to me. Introduction to Game Design, Prototyping, and Development seemed like it had very solid reviews and I bought the book in early May of this year, 2015. I must say, I am very happy that I did and this book is a great summer project. There are great insights into the art of game making itself and concepts of probability, an excellent primer on the basics of C#, and very fun and useful tutorials that are very sound from a software development standpoint.Also, the author, Jeremy Gibson, is approachable and actually took the time to answer a few email questions that I have had. It is pretty obvious that he lives for gaming and loves teaching about it and being involved with it. Being very passionate about the subject matter, Jeremy's writing comes off as entertaining and is never boring or flat, at least, in my opinion.The Appendices are also very good and there is a ton of useful information. One must keep in mind that this is an introduction to gaming and C# and is only meant as such. It is a great starting point to get yourself acclimated to the Unity environment, while learning good software techniques and practices in what is probably the best language for Unity--C#.Thanks for reading my review.

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